Zoglins spawn when a hoglin has been in the Overworld for 300 game ticks (15 seconds), this also happens in the End.

Zoglins are immune to burning effects and are very aggressive: adults and babies attack armor stands, mobs, or players with the exception of creepers and other zoglins. When an adult attacks, it flings mobs or players into the air. Blocking with shields will not mitigate this. Babies attack but do not fling. Zoglins are incapable of breeding and do not flee from blocks that repel hoglins. Unlike baby hoglins, baby zoglins will attack baby piglins. Piglins flee from zoglins if they are not engaged in combat.

Unlike all other undead mobs, zoglins are damaged by splash potions of harming and poison, and healed by splash potions of healing and regeneration.

(The transformation from a hoglin into a zoglin)

This is extremely bizzare, as they are undead mobs, and thus the opposite should be true instead. They are currently the only undead mobs to exhibit this odd trait.

Zoglins currently use the same damage and death sounds as pigs, despite the fact that they are undead versions of hoglins, and thus should make slightly altered versions of their sounds when damaged or killed. This is likely just a placeholder. Zoglins will sink in lava and water and will drown despite being undead creatures. When zoglins attack, they fling players into the air, even when they use shields. Unlike baby hoglins, baby zoglins will do the same amount of damage as adults do without flinging entities in the air. Zoglins have the same amount of health and do the same amount of damage as hoglins.

“Zoglin” is short for Zombified Hoglin.

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